Timer Card — +/− Placement Exploration

All three break the play → time reading flow, confuse primary vs. secondary actions, or give +/− too much visual weight. Here's why each fails:

Problem: − wedged between play and time
Matter Name
3333.33333   Laurel
B
00:00:00 +
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L110 Facts / InvestigationWORA102
Problem: +/− boxes compete with play button
Matter Name
3333.33333   Laurel
B
00:00:00
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L110 Facts / InvestigationWORA102

Time and +/− are fused into one input-like component. Play stays separate. Clear that +/− adjusts the value, not playback. Reads left→right: action, then value.

Matter Name
3333.33333   Laurel
B
00:00:00
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L110 Facts / InvestigationWORA102

+/− are borderless, low-contrast ghost buttons next to time. They're discoverable but clearly secondary. Keeps the row clean and uncluttered.

Matter Name
3333.33333   Laurel
B
00:00:00
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Small up/down arrows sit beneath the time like a numeric stepper. This unmistakably reads as "adjust this value" and takes almost no horizontal space.

Matter Name
3333.33333   Laurel
B
00:00:00
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L110 Facts / InvestigationWORA102

Eliminates +/− entirely. The time is directly clickable/editable (dashed underline hint). This is the cleanest option — ask yourself if +/− is even the right interaction.

Matter Name
3333.33333   Laurel
B
00:00:00 click to edit
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Similar to A but rounded/pill-shaped. The whole thing reads as one cohesive "time input" widget, clearly separated from the play action. Dividers reinforce the segmented affordance.

Matter Name
3333.33333   Laurel
B
00:00:00
Conference regarding All Hands Crunch Update with Kris Andrews, Vince Huang, Nic...
L110 Facts / InvestigationWORA102